Resume |
Matthew Wingler
Multiplayer Designer
Email: [email protected] Phone: 1+817.319.6506 Portfolio: www.mwingler.com
Skills
Level Design: world building, multiplayer design, concepting, prototyping, A.I. behaviors, pathing, event scripting, detailing, environmental storytelling, lighting, BSP, terrain, cinematics, design documentation, optimization, agile scrum, scheduling, communication, pitching
Engines: Unreal Engine 3.0 (UDK, Gears of War, UT3, Dungeon Defenders), Source Engine 2011 (Hammer), G.E.C.K. (Fallout 3, Fallout: New Vegas), Torque X
Additional Tools: Adobe Photoshop, Adobe Illustrator, 3D Studio Max, Tortoise SVN, Microsoft Office Suite, Visio, Google Sketchup, Visual Studio, Fraps, Audacity, Adobe Premiere Pro
Unreal Technology: Kismet, Matinee, Material Editor, Cascade Editor, Post-Processing, Level Streaming, Sound Cue Editor
Additional Skills: 13 years of traditional fine arts training
Engines: Unreal Engine 3.0 (UDK, Gears of War, UT3, Dungeon Defenders), Source Engine 2011 (Hammer), G.E.C.K. (Fallout 3, Fallout: New Vegas), Torque X
Additional Tools: Adobe Photoshop, Adobe Illustrator, 3D Studio Max, Tortoise SVN, Microsoft Office Suite, Visio, Google Sketchup, Visual Studio, Fraps, Audacity, Adobe Premiere Pro
Unreal Technology: Kismet, Matinee, Material Editor, Cascade Editor, Post-Processing, Level Streaming, Sound Cue Editor
Additional Skills: 13 years of traditional fine arts training
Game Experience
"Tempest", Gears of War single-player level November 2012 - January 2013
Level Designer - sole developer
"Autonomous", Half-Life 2 single-player level August 2012 - October 2012
Level Designer - sole developer
"Blastrobots", UDK isometric arcade multiplayer shooter June 2012 - December 2012
Game Designer / World Builder - team of 14 developers
"Gateway Shuffle", Unreal Tournament 3 deathmatch level February 2012 - March 2012
Level Designer - sole developer
"Cyborg Ninjas on Fire 2: Reloaded", UDK capture the flag game January 2012 - May 2012
Game Designer / World Builder - team of 7 developers
"Humanity", Fallout: New Vegas single player level October 2011 - December 2011
Level Designer - sole developer
"Piñata Revolución", Torque X 2D side-scroller beat-‘em-up September 2011 - December 2011
Level Designer - team of 4
Level Designer - sole developer
- Built a complete airship utilizing imported Unreal Tournament III assets
- Created a complete mini-campaign level experience (around 15 minutes long) with starting and ending cinematics
- Scripted four new player abilities using Kismet, including a character switching mechanic
"Autonomous", Half-Life 2 single-player level August 2012 - October 2012
Level Designer - sole developer
- Created tower defense gameplay within Half-Life 2
- Built a fully-functional player resource system in Source Engine
- Scripted a new player mechanic that allows players to summon defensive units
"Blastrobots", UDK isometric arcade multiplayer shooter June 2012 - December 2012
Game Designer / World Builder - team of 14 developers
- Created an isometric retro game experience set in a futuristic city
- Designed and defended the game vision
- Static meshed a large majority of the game
- Facilitated communication across disciplines through daily checkups and meetings
- Balanced every weapon, combo shot, enemy attack and health, as well as all other systems in the game
"Gateway Shuffle", Unreal Tournament 3 deathmatch level February 2012 - March 2012
Level Designer - sole developer
- Created a mod based on Quake 3's original DM-17 map
- Utilized physics volumes to create zero gravity space outside of the regular gravity platforms
- Created a bustling space toll station orbiting a planet
"Cyborg Ninjas on Fire 2: Reloaded", UDK capture the flag game January 2012 - May 2012
Game Designer / World Builder - team of 7 developers
- Designed and defended the game vision
- Wrote game plot and character backstories
- Designed, constructed, and cluttered a large majority of the map's structures
- Balanced the game mechanics as well as all weapons' damage and abilities
- Built entire 3D skybox
"Humanity", Fallout: New Vegas single player level October 2011 - December 2011
Level Designer - sole developer
- Constructed 20 plus NPCs each with branching dialogue paths
- Created a main quest line that can yield three different endings
- Scripted a helicopter carpet bombing of the town
- Created a unique side quest
"Piñata Revolución", Torque X 2D side-scroller beat-‘em-up September 2011 - December 2011
Level Designer - team of 4
- Designed and implemented six full levels
- Created HUD, background and foreground assets
- Animated background assets
- Created menu assets and implemented its functionality
- Provided game design direction and maintained the Game Design Document
Education
The Guildhall at SMU May 2013
Plano, Texas
University of Texas at Austin December 2010
Austin, Texas
Plano, Texas
- Masters of Interactive Technology, specialization in Level Design
- GPA: 3.8
University of Texas at Austin December 2010
Austin, Texas
- Bachelor of Arts in Anthropology
- Bachelor of Arts in History
- GPA: 3.7