Combat Designer
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  • Professional Games
    • Rocket Arena
    • Doom
    • Battlecry
  • Individual Work
    • Tempest
    • Gateway Shuffle
    • Autonomous
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Welcome

Thanks for stopping by my portfolio site. Feel free to check out some of the projects I've worked on, or contact me if you'd like to learn more about my work. 

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LEADERSHIP

I believe to be a great leader you must have the respect of your team, and that the only way to gain that respect is by working as hard, or harder, than any member on the team. In my time at the Guildhall, I have been the Game Designer on two teams and I've tried my best to put this belief into practice each time.
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SPECIALITY

As a gamer and designer, I believe gameplay trumps everything. If a game isn't fun, what's the point? That said, I come from a fine arts background so I take great pride in how my levels look. Because of this, I have a passion (hopefully even a propensity) for the world building side of level design. 
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EXPERIENCE

I'm currently finishing my Master's degree at the Guildhall at SMU in level design. As part of my Master's program, I've completed several individual levels in multiple editors, and been a part of three separate team projects of various sizes. 

FEATURED WORK

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Tempest

Check out my newest level, "Tempest"! In this level, players board an enormous airship and battle their way inside to retrieve valuable intel. In "Tempest", you switch between a nameless COG soldier and his robotic assistant, Jack. Success hinges on players' ability to utilize both of these heroes' unique abilities. View the project.

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